Love, Joy, Peace...
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Get ready to shuffle, deal, and have a blast at our very first Homecoming Euchre Tournament! Join us on July 19th for an exciting afternoon filled with friendly competition and great company. Doors swing open at 12:30 PM, and the cards will start flying at 1:00 PM sharp!
Whether you're a seasoned pro or a curious newcomer, everyone is welcome to join the fun. Just sign up below and bring your $5 entry fee to the door. May the best player win—and let the good times roll!.
Tournament Rules
1. Cards and Players
Bid Euchre is played with a standard deck of 24 cards. The game is planned for four players, who participate in teams of two, although adjustments will be made as needed for a table of two players as well.
The highest trump card in Bid Euchre is the Jack of the trump suit (known as the “Right Bower”), followed by the Jack of the same color (the “Left Bower”), then the Ace, King, Queen, 10, and 9. The non-trump suits rank A-K-Q-J-10-9, except for the suit of the same color as the trump suit, which has no Jack.
If a player can follow suit but instead plays a card of a different suit, they are committing a revoke or renege. The penalty for a revoke is that the other team receives four points, the revoking player loses 4 points, and the hand is immediately ended.
2. Bidding
Bidding is an important part of the gameplay, adding more strategy and excitement to the game. Bidding begins with the player to the left of the dealer and continues clockwise. Players must determine how many tricks they believe they can take based on their hand and the potential trump suit. The minimum bid is three, and bids must be made in increments of one. The highest bidder becomes the declarer, and chooses the trump suit for the round.
There are also special bids that can be used in some variations of the game, such as the “Shooter” bid, which allows the declarer to play alone with one card from their partner and, if they take all six tricks, scores 12 points, or the “Loner” bid, which allows the declarer to with the cards they are dealt and, if they take all six tricks, scores 24 points.
3. How to Play
The game begins with the dealer shuffling the deck and dealing six cards to each player. The declarer chooses the trump suit for the round, and play begins. Players must follow suit if possible and try to take as many tricks as possible.
4. Scoring
If the bidding team makes their bid, they score one point for each trick taken, as does the other team. If they fail to make their bid, they lose points equal to their bid, while the other team still scores one point per trick. Players who take all six tricks with a “Shooter” score 12 points for their team. Players who take all six tricks with a “Loner” score 24 points for their team. The first team to 32 wins the game. (A Loner counts as two shooters for the prize.)
5. Partner’s Rotation
When one table completes a game to 32 points, they will announce “Game” and a bell will ring. All other tables will complete the hand that they are playing and the game will end. If cards have not been dealt for a new hand, the game ends without dealing a new hand. Only if the cards are already completely dealt will the table be allowed to finish the hand they are on.
The winners from each table will advance “up” the tables (Winners from Table Three will play the losers from Table Two) with one exception. The losers from Table 1 will move “down” to the last table. In the event that there are not enough tables for four, the last table will be a table for two. They will play with the same rules, except that a “dummy” hand of 8 cards will be dealt. Bidding begins with the non-dealer. A “loner” at a table of two is worth 20 points.
Beginning positions will be assigned at random on the day of the tournament.
The Host will be the judge of any disputes on the day of the tournament.
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